Fire and Spark: Each level adds 5 to all fire and electric-based damage inflicted by the Engineer. Passive Skills Bulwark : Each level adds 2 to overall armor, and reduces incoming physical damage by a further 1 (2 for the first rank). However, once you get all of your posse together, you do so much damage for no real good reason. Summoning time increases with level, later tiers add special attacks. Engineer can choose to go both melee or ranged, he has 2 cannon skills. Also ranged class might need some more dodge opposed to armor. You can play engineer as ranged too if you want to use cannons. REALLY slow to level before you get spider mines at 14 just put points into a skill (Flame Hammer/Seismic Slam or whatever) and just keep respecing the points out of those skills and back in every 3 levels until you get spider mines. The technical difficulty gives a great feeling of accomplishment for well-executed fights. Minions scale with levels and +minion damage on gear, so you build every aspect of tankiness and let the pets do the dirty work. Summon stuff, spam mines, let them kill everything. Being a summoner build you can put points into only one stat: Vitality. If loot is one significant part of the dungeon crawler dichotomy, builds and various methods of finely slaying your enemies is another. I had level 9 gloves that had +25% pet and minion damage and only replaced them when I found level 40 something gloves with +25% pet and minion damage and mana regen as well. This mod for Torchlight II adds over 40 distinct, unique, and incredibly awesome classes to TL2, utilising all weapons and build combos to be used across a network of your characters. The reason you don't want to lose out on minion damage? It applies to everything you summon, including your spider mines (!). You will have gigantic mana issues with this build, so try for some mana regen through gear and gems (but don't forgo +pet and minion damage if you have a large amount of it) and prioritize levels in healbot for his mana regen above 5. Torchlight II Build Diversity: The Outlander by: adoomgod Well here is my part 2, the outlander builds I know a. Spare points can go into Charge Domination and Bulwark, or anything you feel like playing around with. Take a point in Onslaught or Storm Burst for a dash skill (I prefer Onslaught). Eventually you will want Dynamo Field for charge generation, but it isn't needed early (I have it at 1 point and my engineer is starting ng+). 31K views 1 year ago Outlander Torchlight2 2 Blinding Shotgonne Outlander gameplay in Tarrochs Tomb (NG+2 Elite) If you liked this content, please consider subscribing to this channel. For skills: Healbot, Spider Mines, Gunbot, Sledgebot are your main construction skills and Forcefield/Immobilization Copter are your main Aegis skills. If you pay attention to the blacksmith, you can find some gear with +25% pet and minion damage. All armor you buy should have +x% pet and minion damage. The weapon doesn't matter, just pick up a weapon with some sort of minion something boost when you can. All stats into vitality, with a small amount in dex for dodge. I did hardcore elite with this type of engineer.
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