![]() Sure not all of them can do stuff like that which hits beyond a 20' range, but you aren't guaranteed that kind of certainty. Anything that plagues, resets TP, strips, or uses max MP down will have a bearing on your strategy. Not all mobs give you the comfort to do that. ![]() 3.5 refresh for 5 minutes of 1tp regain, but this doesn't factor in the mob. And quite honestly, if you have ANY mythic, that much is braggable based on how much effort needs to be put in.Ĥ) In an ideal situation, sure. Free avatars isn't whats braggable, the MAB is. Magian staves are great sure, but they're also a collective hassle, don't come with the MAB component and require weapon switching which is a disadvantage for meleeing on smaller things. You can still swap gear for BPs and Ele Siphon if you so desire.ģ) Perpetuation isn't the main issue. For the 8 slots that are used, 4 of them are things you would normally already be using. Perp gear and idle gear are essentially the same things except for slots where perp reduction is > refresh until your perp hits 1. ![]() I am not denying that Myrkr is a good ws, but you are sorely exaggerating its ability in any practical situation.ġ) different playstyles for different SMN, but I would rather keep an avatar out and get MP gains than put it away to do so.Ģ) you say restricting 8 pieces of EQ as if its some kind of detrimental thing. If you weren't reading up on it, it cures Silence too.Ģ) Emp staff has the only Aftermath that will activate.ģ) This 1 item replaces 8-10 items and a subjob. Hvergelmir > Nirvana > Claustrum for 3 reasons:ġ) Myrkr is the best staff WS in the game. How are you planning to land that Aftermath while using Spirit Taker? Ooops! Let's move to your point 4, as 99% of the time, the game IS easy. Classic argument on "which is better for SMN" is to find some really hard fight that very few people have any reason to fight, then pretend that is the only fight out there. Pray you have meritted the right element for the job. I credit Nirvana for it's 2 in 6 odds, 1-trick pony. It also means you have nothing when using physical pacts. I have lifted my staff, but I am still out of range of everything. That means 1 WOTG reward earring = 3.5 refresh items. 1 regain = 20 TP/minute = 100 TP/ 5 minutes = 1 Myrkr = 1800 Max MP * 20% = 360 MP/5 minutes = 72 MP/minute = 3.5 refresh I know I'd laugh, and I'm sure others would too. It isn't special or even braggable anymore to keep avatars out, especially for the price of 150mil. Hell, I have all free avatars with Hvergelmir. End result is the same, which is why we can completely ignore the perp component of Nirvana. they are all MUCH easier to get than Nirvana. Anyone who does the latter has no use for Nirvana. You either restrict yourself to a specific set of 8-10 pieces of gear for the sole purpose to regain mp, or you restrict yourself to 5 pieces and put away your avatar. When I am meleeing, I don't need perp or refresh gear AT ALL. You restrict your subjob choice to a lesser subjob for the sole purpose to regain mp. Myrkr returns more MP than convert, faster than convert, without the inconvenience of requiring hp or /RDM. ![]() I know you think that 100MP/minute from arming yourself to the teeth with refresh gear somehow compares to an instantaneous 1k MP from a single WS, so I'll entertain you.
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